![]() ![]() If you're interested, you can look up all the dirty details here.Īll that being said. Point is, a more powerful Jedi part of the equation doesn't necessarily equal a more powerful character. Similarly, a Level 2 Scoundrel - Level 18 Consular will have massive amounts of Force Points and many Force Powers, but at the cost of fewer feats and skill points. But, you'd have way less skill points, and no advanced special Scoundrel abilities. Which would result in Level 2 Scoundrel - Level 18 Guardian, with eleven feats instead of ten. The character would have ten feats in the end.Īlternatively, you could stop leveling your Scoundrel at Level 2. Normally you'll reach Level 8 before becoming a Jedi, so a natural character would be Level 8 Scoundrel - Level 12 Guardian, since the maximum level in the first game is 20. Each class has special feats, that are granted at certain levels. Soldiers have more feats than Scoundrels, but Scoundrels have more skill points, for example. The essential parts of developing your character in this game are attributes, feats and skills. Scoundrel-Guardian, Scoundrel-Sentinel, Scoundrel-ConsularĮach one has its uses, though of course some are more powerful than others, when maximizing. ![]() Scout-Guardian, Scout-Sentinel, Scout-Consular Soldier-Guardian, Solder-Sentinel, Soldier-Consular It's not that simple, in fact it's quite complicated.īasically there are nine possible ways to play the game in terms of classes: ![]()
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